I have read or maybe dreamed about an activate cheatcode for module (to be put into the booloader instructions). I think that fanthom just issued it recently. Does someone knows what it is?
Sorry that google friend could not answer my quest.
SOLVED: Activate module cheatcode
- francois
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SOLVED: Activate module cheatcode
Last edited by francois on 24 Nov 2013, 13:45, edited 1 time in total.
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- fanthom
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Re: Activate module cheatcode
not really sure what you mean but probably you could use 'load=' 'extramod=' or 'cliexec=/guiexec=' cheatcodes.
Please add [Solved] to your thread title if the solution was found.
- brokenman
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Re: Activate module cheatcode
Yes I was going to say you probably dreamed of the load= cheatcode. If this is true then please seek help.
How do i become super user?
Wear your underpants on the outside and put on a cape.
Wear your underpants on the outside and put on a cape.
- francois
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Re: Activate module cheatcode
@brokenman: I appreciate your comment, this is what I needed to have the sufficient introspection to take care about it. I will be ok. Unless, you predict very bad worschach interpretation on my part. However, dreaming about cheatcodes is not as serious as dreaming about mate or porteus. Which I strongly suspect in your case.please seek help
On the more serious aspect of the provided answers:
These were what I was looking for: load and extramod cheatcodes. Quite handy functions. However, they do not exactly fit the use I thought or dreamed about , there is no unload function included into them. Would it be difficult to implement a noload module cheatcode ? This would be a way to remove one or more modules that could be malfunctioning without having to reboot the system. Just tell me if I seem too lazy just because I do not want to reboot the system.fanthom wrote:not really sure what you mean but probably you could use 'load=' 'extramod=' or 'cliexec=/guiexec=' cheatcodes.
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- fanthom
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Re: Activate module cheatcode
not sure if you are joking but this cheat is there since we started this project:Would it be difficult to implement a noload module cheatcode ?
Code: Select all
noload=module
noload=module[1];module[n]
... Disable loading of any modules specified. This affects all the
modules on the Porteus booting mendia, including /base and /modules
folders, so using noload=kde will disable loading of all modules
with 'kde' in the name. It is useful with the copy2ram cheatcode,
because any un-used module is not copied to ram. Multiple modules
can be listed, but they must be separated by semicolons, with no
spaces.
Example: 'noload=lxde;devel' will prevent the loading of any
modules with a name containing the strings 'lxde' or 'devel'
Please add [Solved] to your thread title if the solution was found.
- francois
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Re: Activate module cheatcode
Thanks fanthom. This is exactly what I was looking for. I never had to use the noload cheatcode.
I made this thread to find an answer to phhpro on the chat. I will revise the cheat codes list and definition. We have a lot for porteus, its one of its distinctive features.
Conclusion: whatever manipulation to the system you want to do, have a look into the cheatcodes list and definition n in the /boot/doc folder.
Thanks a lot.
I made this thread to find an answer to phhpro on the chat. I will revise the cheat codes list and definition. We have a lot for porteus, its one of its distinctive features.
Conclusion: whatever manipulation to the system you want to do, have a look into the cheatcodes list and definition n in the /boot/doc folder.
Thanks a lot.
Prendre son temps, profiter de celui qui passe.