Post links to your 64bit module repos here. Repo maintainers are responsible for resolving any issues caused by their xzm's.
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Tulevik
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Post#31
by Tulevik » 02 Aug 2024, 00:27
Okteta is a simple hexadecimal editor for the raw data of files.
Built within Porteus XFCE 5.01
Last edited by
Tulevik on 08 Aug 2024, 19:09, edited 1 time in total.
Tulevik
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Ed_P
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Post#32
by Ed_P » 02 Aug 2024, 04:00
Tulevik wrote: ↑01 Aug 2024, 23:44
That's strange. Maybe Postimages server was down on that very moment.
It is indeed working now.

All the other images were working, just not this one. Very strange.
Added in 2 hours 38 minutes 13 seconds:
i3slkiller wrote: ↑31 Jul 2024, 20:19
qt5-base (both mine and porteus bundle) already have this library bundled, so it's probably enough to activate it
Your suggestion works
i2slkiller, KCheckers works with the qt5-base bundle.
Code: Select all
guest@porteus:~$ kcheckers
Your Locale: "en_US"
Prefix path: /usr
Loading Qt translations failed.
Loading KCheckers translations failed.
QFont::fromString: Invalid description '(empty)'
guest@porteus:~$ ls -on /mnt/live/memory/images/ | grep "qt5"
drwxr-xr-x 5 0 48 Apr 18 2022 qt5-base-5.15.3_20220318-x86_64-xfce-cinnamon-openbox-lxde-mate-gnome.xzm/
guest@porteus:~$
Ed_P
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Post#33
by Tulevik » 02 Aug 2024, 09:31
Ed_P wrote: ↑02 Aug 2024, 06:38
Your suggestion works
i2slkiller, KCheckers works with the qt5-base bundle.
Code: Select all
guest@porteus:~$ kcheckers
Your Locale: "en_US"
Prefix path: /usr
Loading Qt translations failed.
Loading KCheckers translations failed.
QFont::fromString: Invalid description '(empty)'
guest@porteus:~$ ls -on /mnt/live/memory/images/ | grep "qt5"
drwxr-xr-x 5 0 48 Apr 18 2022 qt5-base-5.15.3_20220318-x86_64-xfce-cinnamon-openbox-lxde-mate-gnome.xzm/
guest@porteus:~$
Glad to know both the image and the checkers game worked. Maybe I should update the bundle to attach Qt modules with that game, and inform the downloaders to activate both

Last edited by
Ed_P on 02 Aug 2024, 17:08, edited 1 time in total.
Reason: Reduced quote
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Post#34
by Tulevik » 02 Aug 2024, 09:41
Kubrick is a game based on Rubik's Cube, which can handle cubes, "bricks" and "mats" from 2x2x1 up to 6x6x6.
Built within Porteus XFCE 5.01
Last edited by
Tulevik on 08 Aug 2024, 19:10, edited 1 time in total.
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Post#35
by Tulevik » 02 Aug 2024, 13:26
KNavalbattle is an implementation of the Battleship game, where two players take turns firing at the opponents ships by guessing their coordinates.
Built within Porteus XFCE 5.01
Last edited by
Tulevik on 08 Aug 2024, 19:10, edited 1 time in total.
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Post#36
by Tulevik » 02 Aug 2024, 13:32
KRuler is an on-screen ruler for measuring pixels.
Built within Porteus XFCE 5.01
Last edited by
Tulevik on 08 Aug 2024, 19:10, edited 1 time in total.
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Post#37
by Tulevik » 02 Aug 2024, 14:34
A dockable alarm clock, timer and chronometer for WindowMaker
Built within Porteus XFCE 5.01
Last edited by
Tulevik on 08 Aug 2024, 19:10, edited 1 time in total.
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Post#38
by Ed_P » 02 Aug 2024, 17:30
Tulevik wrote: ↑02 Aug 2024, 09:31
Maybe I should update the bundle to attach Qt modules with that game, and inform the downloaders to activate both
Maybe. And maybe the Qt module is needed by some/all of your other modules also. You should test your modules with your 250MB Okular module disabled.
Adding a statement that your modules may require the Porteus Bundle's 2.5MB qt5-base module would be a good idea.

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Post#39
by Tulevik » 02 Aug 2024, 18:26
Ed_P wrote: ↑02 Aug 2024, 17:30
Tulevik wrote: ↑02 Aug 2024, 09:31
Maybe I should update the bundle to attach Qt modules with that game, and inform the downloaders to activate both
Maybe. And maybe the Qt module is needed by some/all of your other modules also. You should test your modules with your 250MB Okular module disabled.
Adding a statement that your modules may require the Porteus Bundle's 2.5MB qt5-base module would be a good idea.
Thank you for the suggestion, I'll test them from now on

. Did you have troubles with any other module?
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Post#40
by Ed_P » 02 Aug 2024, 19:52
Tulevik wrote: ↑02 Aug 2024, 18:26
I'll test them from now on
Or you could test all your posted modules now and update their postings as needed.
Tulevik wrote: ↑02 Aug 2024, 18:26
Did you have troubles with any other module?
I don't remember. I would have posted if I had, I think.

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Post#41
by Tulevik » 02 Aug 2024, 21:31
Ed_P wrote: ↑02 Aug 2024, 19:52
Tulevik wrote: ↑02 Aug 2024, 18:26
I'll test them from now on
Or you could test all your posted modules now and update their postings as needed.
I hope every other module didn't make any mess to the people who downloaded them

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Post#42
by Ed_P » 03 Aug 2024, 06:28
Tulevik wrote: ↑02 Aug 2024, 21:31
I hope every other module didn't make any mess to the people who downloaded them
I doubt every module did. And if you don't want to check all your posted modules it would be nice to at least tweak each of their postings to let the users know that if they might encounter a qt5 problem with one of your modules to use the Bundle module to resolve it.
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Post#43
by Tulevik » 03 Aug 2024, 07:53
Ed_P wrote: ↑03 Aug 2024, 06:28
Tulevik wrote: ↑02 Aug 2024, 21:31
I hope every other module didn't make any mess to the people who downloaded them
I doubt every module did. And if you don't want to check all your posted modules it would be nice to at least tweak each of their postings to let the users know that if they might encounter a qt5 problem with one of your modules to use the Bundle module to resolve it.
I'll check all of them later before posting new modules

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Post#44
by Ed_P » 03 Aug 2024, 17:11
Tulevik wrote: ↑03 Aug 2024, 07:53
I'll check all of them later before posting new modules

And for the ones that need the gt5 bundle just note that on their postings that the module
may require the need of the qt5-base bundle.

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Post#45
by Tulevik » 03 Aug 2024, 23:23
Ed_P wrote: ↑03 Aug 2024, 17:11
Tulevik wrote: ↑03 Aug 2024, 07:53
I'll check all of them later before posting new modules

And for the ones that need the gt5 bundle just note that on their postings that the module
may require the need of the qt5-base bundle.
I am rebuilding all of the modules separately, so that may not be necessary. I think I overestimated
slapt-mod: I thought it will download everything a module may require, regardless of what you have already installed. But it doesn't work that way, unfortunately.
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