Re: FIDOSlax tools - easy way of creation your own modules
Posted: 19 Sep 2011, 08:02
Do not make obsession, let it be for u just little hobby L)
Porteus User Forum
https://forum.porteus.org/
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xzm_add timidity
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xzm_add timidity
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Activate a module on the fly while running Linux Live
Usage: /opt/porteus-scripts/activate module.xzm
Checking dependencies of timidity%252B%252B--2.13.2--0.1.5.xzm additional xzm modules to get and activate:
Dependencies description in /var/cache/fidoslax/timidity%252B%252B--2.13.2--0.1.5.xzm/DEPENDS file not found.
Finishing processing dependencies install for timidity%252B%252B--2.13.2--0.1.5.xzm
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wget http://www.fmod.org/index.php/release/version/fmodapi42636linux.tar.gz
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wget http://www.fmod.org/index.php/release/version/fmodapi42206linux.tar.gz
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xzm_search fmod
2
1 fmodapi--4.28.17--0.1.5.xzm
2 fmodex--4.36.00--0.1.5.xzm
Enter number to choose variant from the list:
This may happen becourse you are using different version of binary fmodapi.wget http://www.fmod.org/index.php/release/v ... nux.tar.gz
I simply extracted the libs to the /usr/lib/ directory, and ran zdoom. It 'started' without errors, allowing me to change several options. For a quick fix, you can set the sound options to use the fmod 'OPL synthesis' engine in absence of timidity++.
One last problem with it. As soon as you launch a level, zdoom crashes. It doesn't matter which Doom game, or which level. I've posted a copy of the non-gdb crash log here: http://pastebin.com/A9AC4xbQ