Lubuntu Next from this week - untouched (kernel 4.10.0 + xorg 1.19.3 + mesa 17.0.3 + lxqt):
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glmark2 2014.03
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OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) Kabylake GT1
GL_VERSION: 3.0 Mesa 17.0.3
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[build] use-vbo=false: FPS: 920 FrameTime: 1.087 ms
[build] use-vbo=true: FPS: 952 FrameTime: 1.050 ms
[texture] texture-filter=nearest: FPS: 868 FrameTime: 1.152 ms
[texture] texture-filter=linear: FPS: 864 FrameTime: 1.157 ms
[texture] texture-filter=mipmap: FPS: 865 FrameTime: 1.156 ms
[shading] shading=gouraud: FPS: 883 FrameTime: 1.133 ms
[shading] shading=blinn-phong-inf: FPS: 882 FrameTime: 1.134 ms
[shading] shading=phong: FPS: 861 FrameTime: 1.161 ms
[shading] shading=cel: FPS: 854 FrameTime: 1.171 ms
[bump] bump-render=high-poly: FPS: 687 FrameTime: 1.456 ms
[bump] bump-render=normals: FPS: 922 FrameTime: 1.085 ms
[bump] bump-render=height: FPS: 913 FrameTime: 1.095 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 741 FrameTime: 1.350 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 511 FrameTime: 1.957 ms
[pulsar] light=false:quads=5:texture=false: FPS: 942 FrameTime: 1.062 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 329 FrameTime: 3.040 ms
[desktop] effect=shadow:windows=4: FPS: 410 FrameTime: 2.439 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 507 FrameTime: 1.972 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 533 FrameTime: 1.876 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 552 FrameTime: 1.812 ms
[ideas] speed=duration: FPS: 934 FrameTime: 1.071 ms
[jellyfish] <default>: FPS: 710 FrameTime: 1.408 ms
[terrain] <default>: FPS: 124 FrameTime: 8.065 ms
[shadow] <default>: FPS: 661 FrameTime: 1.513 ms
[refract] <default>: FPS: 233 FrameTime: 4.292 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 853 FrameTime: 1.172 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 852 FrameTime: 1.174 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 862 FrameTime: 1.160 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 857 FrameTime: 1.167 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 838 FrameTime: 1.193 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 862 FrameTime: 1.160 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 863 FrameTime: 1.159 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 852 FrameTime: 1.174 ms
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glmark2 Score: 742
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Code: Select all
=======================================================
glmark2 2014.03
=======================================================
OpenGL Information
GL_VENDOR: Intel Open Source Technology Center
GL_RENDERER: Mesa DRI Intel(R) HD Graphics 610 (Kaby Lake GT1)
GL_VERSION: 3.0 Mesa 17.1.0
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[build] use-vbo=false: FPS: 1172 FrameTime: 0.853 ms
[build] use-vbo=true: FPS: 1346 FrameTime: 0.743 ms
[texture] texture-filter=nearest: FPS: 1186 FrameTime: 0.843 ms
[texture] texture-filter=linear: FPS: 1184 FrameTime: 0.845 ms
[texture] texture-filter=mipmap: FPS: 1180 FrameTime: 0.847 ms
[shading] shading=gouraud: FPS: 1163 FrameTime: 0.860 ms
[shading] shading=blinn-phong-inf: FPS: 1166 FrameTime: 0.858 ms
[shading] shading=phong: FPS: 1117 FrameTime: 0.895 ms
[shading] shading=cel: FPS: 1098 FrameTime: 0.911 ms
[bump] bump-render=high-poly: FPS: 880 FrameTime: 1.136 ms
[bump] bump-render=normals: FPS: 1275 FrameTime: 0.784 ms
[bump] bump-render=height: FPS: 1234 FrameTime: 0.810 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 936 FrameTime: 1.068 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 598 FrameTime: 1.672 ms
[pulsar] light=false:quads=5:texture=false: FPS: 1478 FrameTime: 0.677 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 370 FrameTime: 2.703 ms
[desktop] effect=shadow:windows=4: FPS: 471 FrameTime: 2.123 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 589 FrameTime: 1.698 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 474 FrameTime: 2.110 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 629 FrameTime: 1.590 ms
[ideas] speed=duration: FPS: 1339 FrameTime: 0.747 ms
[jellyfish] <default>: FPS: 997 FrameTime: 1.003 ms
[terrain] <default>: FPS: 144 FrameTime: 6.944 ms
[shadow] <default>: FPS: 792 FrameTime: 1.263 ms
[refract] <default>: FPS: 278 FrameTime: 3.597 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 1128 FrameTime: 0.887 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 1109 FrameTime: 0.902 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 1137 FrameTime: 0.880 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 1165 FrameTime: 0.858 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 1075 FrameTime: 0.930 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1128 FrameTime: 0.887 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1146 FrameTime: 0.873 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 1123 FrameTime: 0.890 ms
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glmark2 Score: 972
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