Running script upon module activation SYSTEMD
Posted: 18 Oct 2017, 19:52
Been reading this:
Re: Module Creation: Best Practices (Post by brokenman #45990) by @brokenman
viewtopic.php?f=48&t=4719&p=36659#p34124 by @Bogomips
The question is, would this feature work under a APORTEUS build of @neko?
I mean, I think neko builds, use systemd and normal PORTEUS use init. Is there any way to execute an script upon module activation in systemd?
Thanks!
P.S.: By the way, I've been doing many tests under Budgie Desktop, and I think it deserves a build. I fear that in the transition to Qt, some of its appeal will be lost. For example the font rendering is crisp. Nautilus is more responsive than in GNOME itself, allows a low profile, it's simple and productive...
It's a shame now that the GNOME journey in the desert had come to an end (...).
Re: Module Creation: Best Practices (Post by brokenman #45990) by @brokenman
viewtopic.php?f=48&t=4719&p=36659#p34124 by @Bogomips
The question is, would this feature work under a APORTEUS build of @neko?
I mean, I think neko builds, use systemd and normal PORTEUS use init. Is there any way to execute an script upon module activation in systemd?
Thanks!
P.S.: By the way, I've been doing many tests under Budgie Desktop, and I think it deserves a build. I fear that in the transition to Qt, some of its appeal will be lost. For example the font rendering is crisp. Nautilus is more responsive than in GNOME itself, allows a low profile, it's simple and productive...
It's a shame now that the GNOME journey in the desert had come to an end (...).