Wine 2.0 (Windows app runner)

Post links to your 64bit module repos here. Repo maintainers are responsible for resolving any issues caused by their xzm's.
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Wine 2.0 (Windows app runner)

Post#1 by fulalas » 16 Feb 2017, 22:42


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Re: Wine 2.0 (Windows app runner)

Post#2 by Blaze » 18 Feb 2017, 17:15

Evan, do you use compat libraries (multilib)?
compat32-libraries-3.0-x86_64-1sl.xzm
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Re: Wine 2.0 (Windows app runner)

Post#3 by Ed_P » 18 Feb 2017, 21:08

Evan wrote:Cinnamon 64 v3.2.2

Wine cfg shows in the Menu but when i clicked it nothing happened , someone else needs to confirm this?
That's my experience, with the one found here: http://forum.porteus.org/viewtopic.php? ... 28&p=52909 But have you tried entering "wine" on a command line?
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Re: Wine 2.0 (Windows app runner)

Post#4 by fulalas » 18 Feb 2017, 22:05

Evan wrote:Wine cfg shows in the Menu but when i clicked it nothing happened , someone else needs to confirm this?
As Blaze said, you need multilib. But the reason I must confess I don't know, once multilib is supposed to be needed only to execute 32bits apps inside a 64bits system. :unknown:

Multilib is usually a huge bazooka (360mb compressed) containing almost every 32bits lib in the world. If you want I made a small multilib package (41mb compressed) with the basic stuff that are enough for running the most common Windows apps. :good:

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Re: Wine 2.0 (Windows app runner)

Post#5 by fulalas » 19 Feb 2017, 00:39

wine -> 32bits
wine64 -> 64bits

If you want to run 64bits Windows apps, just go to a terminal and type:

Code: Select all

wine64 /path/app.exe
If you want to run 32bits Windows apps, activate multilib, go to a terminal and type:

Code: Select all

wine /path/app.exe
And if you figure out why winecfg needs multilib, I accept the explanation. :D

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Re: Wine 2.0 (Windows app runner)

Post#6 by fulalas » 19 Feb 2017, 02:07

Evan wrote:LOL , if you're both telling me that Wine64 needs 32 bit libraries for it's menu to work then something is seriously wrong with WineHQ's idea of coding a 64 bit app. :D
I agree, hahaha!

But it's working here flawlessly. It's a matter of finding the missing dependencies or something like that. :good:

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Re: Wine 2.0 (Windows app runner)

Post#7 by Ed_P » 19 Feb 2017, 05:04

I apologize, I'm polluting this thread but the version of wine that I linked to earlier runs Windows 32 bit games with no multilib module added. It just doesn't play the 64-bit versions, even with a wine64 command, and this is the 64-bit section of the forum. :sorry:

Sorry fulalas, I will bug out.
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Re: Wine 2.0 (Windows app runner)

Post#8 by fulalas » 19 Feb 2017, 08:58

Ed_P, no worries. :)

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Re: Wine 2.0 (Windows app runner)

Post#9 by Blaze » 19 Feb 2017, 12:15

Hi Evan.
You can try wine-1.9.16-x64-3.2-GeckoMono-1.xzm or http://bear.alienbase.nl/mirrors/slackware-live/bonus/

Code: Select all

	0050-multilib-current-x86_64.sxz	2017-01-27 11:30 	366M	 
	0060-wine-1.9.23-current-x86_64.sxz	2016-12-10 12:09 	204M	 
rename .sxz to .xzm and activate these modules.
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Re: Wine 2.0 (Windows app runner)

Post#10 by fulalas » 19 Feb 2017, 13:40

Evan, you don't have to install everything Wine asks for, unless you want to run .Net apps.

Also, maybe you should try something simpler (baby steps), like this 32bits Windows app: http://www2.cs.uidaho.edu/~jeffery/win32/wglgears.exe (requires OpenGL though)

If it works, you can try another simple Windows app but this time a 64bits one. :good:

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Wine 2.0 (Windows app runner)

Post#11 by Mel1974 » 02 Aug 2017, 16:17

Hi, Newbie here, Running Porteus Mate 3.2.2 and couldn't get wine to work to save my life for about 3 days. FINALLY got it running with the 32-bit library. Thanks...

for other newbs: http://dl.porteus.org/x86_64/archive/Po ... .1/extras/
https://t.me/pump_upp

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Wine 2.0 (Windows app runner)

Post#12 by Ed_P » 02 Aug 2017, 21:34

^ I run Wine without that library. I run the one Blaze posted here: http://forum.porteus.org/viewtopic.php?p=52881#p52881 and here: http://forum.porteus.org/viewtopic.php?p=52909#p52909

wine-1.9.16-x64-3.2-GeckoMono-1.xzm
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Wine 2.0 (Windows app runner)

Post#13 by fulalas » 03 Aug 2017, 10:52

@Ed_P, either this package includes multilib, or you're running just 64 bits Windows applications. :good:

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Wine 2.0 (Windows app runner)

Post#14 by Ed_P » 03 Aug 2017, 13:40

!! I wasn't aware that Wine could run 64bit apps. I thought it was based on Windows XP which is 32bit and thus could only run 32bit apps.only.

The main app I run with Wine is PopTrayU which is 32bit.
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Wine 2.0 (Windows app runner)

Post#15 by fulalas » 03 Aug 2017, 23:03

Wine is not based on Windows XP. It's a reverse-engineering from Windows API, which today includes even DirectX 12 (Windows 7). There are two main versions: 32 and 64 bit. It's really a nice project (almost magic, I would say), considering that Windows source code is not available. :)

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