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Re: Poor papyrusOS

Posted: 02 Jun 2016, 23:23
by Evan
<removed>

Re: Poor papyrusOS

Posted: 03 Jun 2016, 00:05
by fullmoonremix
Salutations... :good:

Your position is extremely compelling and certainly well intended.
I don't totally follow the DPI issue altogether so bring me along.

DPI where? Which part of the desktop?

There is room for improvement depending on how you approach it. Take for instance
the display manager. It is responsible for wallpaper (in some cases the file manager is).

If it is compatible with a stand alone compositor (Wayland?) you can
have acceptable resolution rates @ least for that intended application.

Or you can simply use Scalable Vector Graphics wallpaper.

The same applies to window managers if they provide support.
Then consider docking launchers... panel bars and so on.

If desktop elements accept Scalable Vector Graphics then the resolution/scaling issue
is moot @ least with flat desktop elements based on Google's Material Design approach.

I hope you are aware that Wayland is NOT the only compositor.

"Best Regards"... :beer:



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Re: Poor papyrusOS

Posted: 03 Jun 2016, 00:24
by Evan
<removed>

Re: Poor papyrusOS

Posted: 03 Jun 2016, 00:37
by fullmoonremix
Salutations... :good:

Describing pixels assumes the issue is rudimentary.
Are you referring to fonts or desktop elements?

Since this thread relates to a shell and/or environment then
it's safe to assume you are concerned about elements.

Hence... (once again) the questions that are raised.
A desktop is comprised of elements (components).

Which one of them are you concerned about?

Also... are you aware that there are binaries (packages) that can correct font rendering (if that is the issue)?

"Best Regards"... :beer:



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Re: Poor papyrusOS

Posted: 03 Jun 2016, 02:05
by brokenman
Thanks for the link Evan. It really explains thing thoroughly. The alarming part was ... 5K displays already commercialized with 8K test broadcasts scheduled for 2016. As linux is usually behind the eight ball with respect to emerging drivers, modules and software we can expect to see rough patches in development.

Re: Poor papyrusOS

Posted: 03 Jun 2016, 04:07
by fullmoonremix
Salutations... :good:

If the issue is (hi resolution) photographic wallpaper images... full screen movies/videos...
fonts and gaming... then DPI is problematic on low end displays.

DPI is problematic on hi end displays if you are not fond of configuration and tweaking.

Although... Apple's Retina Display (aka. "HiDPI") has upped
the display ante 1080p is quite a few years from being dated.

The reason for this is Hollywood. So the current foreseeable mainstream standard is 1080p.
Apple's HiDPI solution ONLY really addresses mobile handset clarity and scaling.

So now... you have large boutique ($$$) displays for hipsters that are sharper than 99% of the
content that has been produced to date (currently there is little mainstream 2160p content).

So @ full screen most content will look the same as 1080p and @ non-full screen it will display smaller on large screens.This strategy
makes perfect sense for smart phones (that cannot accurately render 1080p) but not for most monitors and TV's with larger screens.

But if I understand this thread correctly it addresses a desktop environment (shell) issue
(papyrOS) to which then DPI could be mitigated with SVG irregardless of the display quality.

It seems perhaps this DPI (configuration/driver) issue might be better explored in depth in a dedicated thread. :unknown:

"Best Regards"... :beer:



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Re: Poor papyrusOS

Posted: 03 Jun 2016, 05:08
by Evan
<removed>

Re: Poor papyrusOS

Posted: 03 Jun 2016, 05:36
by Evan
<removed>

Re: Poor papyrusOS

Posted: 03 Jun 2016, 06:14
by fullmoonremix
Salutations... :good:

Concern/interest? Six of one... half a dozen of the other. You were after all in "grumpy" mode. :oops:
Anyway... Unity's solution looks a whole lot better than xrandr.

To date... the only base candidate explored in any serious way has been Arch (Nemisis) because of packaging and maintenance issues.

So... coming full circle back to papyrOS... :wink:
I suggested the PekWM combo as a temporary alternative solution.

"Best Regards"... :beer:

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Re: Poor papyrusOS

Posted: 03 Jun 2016, 07:42
by Evan
<removed>

Re: Poor papyrusOS

Posted: 04 Jun 2016, 00:17
by Evan
<removed>

Re: Poor papyrusOS

Posted: 04 Jun 2016, 08:07
by Evan
<removed>

Re: Poor papyrusOS

Posted: 04 Jun 2016, 12:35
by fullmoonremix
Salutations... :good:

As I pointed out earlier PekWM does not use Gtk/Qt it uses XCB

With PekWm (a window manager) HiDPI is moot. HiDPI is moot with
desktop elements (@ least if they are Scalable Vector Graphics based).

This is why (...again) I am asking... what part of the desktop are you "interested" in?

A window manager like PekWM gives you the ability to theme
a window. It also gives you a floating right click menu.

The DPI of the fonts for the window title and menu are moot. This is
because there are xlib binary packages that can correct font rendering.

I can't go into detail on that because I'm waiting for my Porteus " Coreboot "
tarpit router to arrive. So unfortunately I'm grounded for the next few days.

"Best Regards"... :beer:

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Re: Poor papyrusOS

Posted: 04 Jun 2016, 13:30
by Evan
<removed>

Re: Poor papyrusOS

Posted: 04 Jun 2016, 13:43
by fullmoonremix
Salutations... :good:

Evan... we already clarified that I am NOT a newbie. :unknown:

Trust me I am well read on HiDPI (aka. yet another excuse for Planned obsolescence aka Moore's law )

What I suggest does NOT require HiDPI support
because (like a lot of the "old" stuff) it just works.

This is why there is so much controversy with the systemd issue.
There is a lot of wisdom to the saying... "if it ain't broke don't fix it".

Now does that mean HiDPi is not a good thing?
Of course not... it just means it's not the ONLY thing.

I like toys just as much as the next guy. I will probably have the largest HiDPI display
available by the holidays to complement my 1200+ gpu core "Coreboot Console Killer".

Again... in the Linux world there is no "top dog" or "magic bullet". The point
made for that is supercomputer servers and clusters don't need GUI's.

Google's " Material Design " (that papyrOS uses) is a perfect example. If you get into the time machine and land in the 80's... you would
see that Apple's GUI was clean and simple yet esoteric. Google"s metaphor brings things full circle to that "old" design concept.

PekWM adheres to this same KISS principle . Thus eliminating the need for the "tail to wag the dog" which is the
main problem with chasing technology. Basically... "Moore" is NOT necessarily better even when it is necessary.

"Best Regards"... :beer:

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